//Roundend Delay Command //By: J3ff Hoogland //Date Started: 10/10/07 //Homepage: www.dndsource.net //Event Scripts Homepage: http://forums.mattie.info/cs/forums/viewtopic.php?t=17653 //Final working Copy! //Contact Email: blue_starsoar@yahoo.com block load { es_xset end_exists 0 es_xexists end_exists command enddelay ifx false(end_exists) do { es_xregcmd enddelay enddelay/delay "enddelay " } es_xset end_exists 0 es_xexists end_exists command end_runcmd ifx false(end_exists) do { es_xregcmd end_runcmd enddelay/runcmd "end_runcmd " } } event es_map_start { es_xset end_count 1 } event round_end { es_xmath end_count + 1 } block delay { es_xset end_delay 0 es_xset end_command 0 es_xgetargv end_delay 1 es_xgetargv end_command 2 es_delayed server_var(end_delay) es end_runcmd server_var(end_count) server_var(end_command) } block runcmd { es_xset end_start_count 0 es_xset end_command 0 es_xgetargv end_start_count 1 es_xgetargv end_command 2 ifx parse("end_count == end_start_count") do { es_xcommandv end_command } }