block load { es_xsetinfo paniczm_version v1.0 es_xmakepublic paniczm_version es_xmsg #multi "#lightgreen[#greenPanicZM#lightgreen]#green has been loaded!" //Time before panic ends es_xsetinfo panic_time 7 //Primary weapon to give after panic es_xsetinfo panic_weapon1 "none" //Secondary weapon to give after panic es_xsetinfo panic_weapon2 "weapon_usp" //Speed of the panicked player, normal speed is 1 es_xsetinfo panic_speed 1.7 //Player plays a sound when !panic es_xsetinfo panic_sound 1 //Sound to play es_xsetinfo panic_play "bot/help.wav" } block unload { es_xmsg #multi "#lightgreen[#greenPanicZM#lightgreen]#green has been unloaded!" } event player_say { if (event_var(text) equalto !panic) do { if (event_var(es_userteam) = 3) do { es_msg #multi #lightgreen event_var(es_username)#default panicked! es est_Speed event_var(userid) server_var(panic_speed) es est_DropWeapon event_var(userid) 1 es est_DropWeapon event_var(userid) 2 if (server_var(panic_sound) = 1) then es_xemitsound player event_var(userid) server_var(panic_play) 1.0 0.5 es_delayed server_var(panic_time) es_give event_var(userid) server_var(panic_weapon1) es_delayed server_var(panic_time) es_give event_var(userid) server_var(panic_weapon2) es_delayed server_var(panic_time) est_Speed event_var(userid) 1 } if (event_var(es_userteam) != 3) then es_xtell event_var(userid) #green You can't panic! } }